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The Object: The object is
simple: score the most amount of runs each inning, the highest score at the end
of the game wins.
The Scoring: The numbers
1 through 9 are written in ascending order on the left side of the scoreboard.
All players names are written in batting order across the top (batting order may
be determined any way, usually one dart each at bullseye with the closest
throwing first and the furthest last). A grid may be drawn around the numbers
and the names for easier reading.
The Play: Each player in
order throws three darts at the number of the current inning but must hit a
bullseye each inning before any runs may be scored that inning. If no bullseye
is hit, the score for the inning is zero. The target is 1's in the first inning,
2's in the second, etc. Each number only counts in the that actual inning. For
example, if a 4 is hit in the first inning, it does not count. The thin outer
"double" ring counts as two runs, the thin inner "triple" ring counts as three
runs with the other sections of that number counting as one run. If more than
one bullseye is hit the score is multiplied by the number of bullseye's hit.
Therefore, the highest attainable score in any one inning is twelve
(Double-Bullseye, Triple-x, Triple-x {where x is the number of the inning} would
score 6 for the two triples time 2 bullseyes).
The number of runs scored is NOT multiplied by the inning number. For example,
in the second inning, a bullseye and two single 2's are hit; that players score
would be two for that inning.
Usually a running total is kept with the current inning's score being added to
the current total. This way, players can see how far ahead or behind they are
and saves alot of time not having to add all nine innings at the end of the
game.
If there is a tie at the end of the ninth inning, extra innings are played with
bullseyes as the target. Extra innings continue until after all players have
thrown for that inning and no tie exists.
Strategy: Try to score
alot of runs.